Re: PlayStation 3
From: Tom Reynolds (kjtarcox.net)
Date: Wed, 15 Nov 2006 16:47:16 -0800 (PST)
I saw that on Attack of the Show.  Looks great, as does Olivia.
Tom
Tulsa, OK
----- Original Message ----- 
From: "Ken Rentiers" <rentiers [at] mac.com>
To: "Tom Reynolds" <kjtar [at] cox.net>
Cc: "The FerrariList" <ferrari [at] ferrarilist.com>
Sent: Wednesday, November 15, 2006 10:17 AM
Subject: Re: [Ferrari] PlayStation 3


> 
> On Nov 15, 2006, at 9:58 AM, Wade R. Nunez wrote:
> 
> > Anyone know where I can get a couple of these. Seems they are in  
> > pretty high demand and none of my local electronic shops can get them.
> >
> >
> > Wade
> 
> Wade -see below re PlayStation 3 supplies
> 
> Review
> Nintendo's Wii Is A Revolution
> David M. Ewalt, 11.13.06, 9:15 AM ET
> 
> 
> In 2005, when Nintendo unveiled its next-generation gaming console,  
> the company revealed that the project's internal code name was  
> "Revolution." Now that it's set to hit U.S stores on Nov. 19, the box  
> will sell, oddly, as the Wii--pronounced "we." But Revolution remains  
> a better fit.
> 
> To compete with Sony's (nyse: SNE - news - people ) PlayStation 3 and  
> Microsoft's (nasdaq: MSFT - news - people ) Xbox 360, Nintendo (other- 
> otc: NTDOY - news - people ) has re-invented videogaming, making it  
> more social, more intuitive and surprisingly physically engaging. The  
> Wii is indeed revolutionary, and it's potentially the device that  
> will make videogaming as widely enjoyed as board or card games.
> 
> The feature that sets the Wii apart from both its competitors and its  
> ancestors is the Wii remote, the device's control pad. Instead of a  
> bulky, button-studded joystick, Nintendo has produced a slim wand  
> that looks like a television remote control. It's connected to the  
> console wirelessly, and more important, it's equipped with an  
> innovative motion sensor that detects movement and rotation in three  
> dimensions.
> 
> 
> 
> Read More From David M. Ewalt's Digital Download
> 
> In other words, the Wii remote allows users to get up, move around  
> the room and become part of the game. If you want your character on  
> the screen to swing his sword, you wield the remote and make the  
> thrusts and parries yourself. In a game of baseball, you hold the  
> remote like a bat, and swing for the stands when you want your  
> virtual player to do the same.
> 
> By giving players the ability to physically interact with a virtual  
> world, Nintendo has significantly changed the experience of  
> videogaming. It's suddenly more immersive, more compelling and  
> potentially more appealing to consumers who have never considered  
> buying a videogame console before.
> 
> Last week, shortly after a Wii review unit arrived at Forbes.com's  
> office, I set it up in a conference room to test it out. A colleague  
> and I booted up Wii Sports, a collection of simple sports games that  
> comes bundled with every console. It wasn't long before we were  
> completely immersed in Wii Tennis. The simple mini-game replicates an  
> actual tennis match as well as any I've ever seen: Since you're  
> actually swinging the remote like you would a racket, you can hit  
> with varying force or apply spin to the ball, depending on how you  
> move your body.
> 
> Within minutes, we'd drawn a crowd, and only a short while after  
> that, most of the editorial staff was packed into the conference  
> room, laughing, enjoying the show and pushing for their turn at the  
> remote. It was the first time since the original Nintendo  
> Entertainment System came out in 1985 that videogaming felt like a  
> party experience--not just because it was new, and worth gawking at,  
> but because the experience is so much more physical, like Charades or  
> Twister, and spectators can enjoy as much as the players.
> 
> After the hard-core gamers got their turns, less videogame-savvy  
> editors took a shot, too. And it was here where the intuitive motion  
> control system really proved its worth. There's no sequence of arcane  
> button combinations required to throw a baseball: You just wind up  
> and mime an actual throw. Suddenly, videogames are fun for everyone-- 
> old or young, male or female, regardless of prior gaming experience.  
> I lost count of how many times I heard non-gamers say, "Wow, I want  
> to get this."
> 
> The other phrase I heard a lot was something to the effect of,  
> "There's no way I'm shelling out all that cash for a PlayStation 3."  
> Sony's new game console, which debuts Nov. 17 in the U.S., will  
> retail for $500 or $600, depending on whether you buy a basic setup  
> or the premium version, which comes with a bigger hard drive, built- 
> in Wi-Fi and a flash memory card reader. Similarly, Microsoft's Xbox  
> 360, which debuted in November 2005, now retails at $300 or $400.
> 
> Compare that to the Wii's $250 price tag, and Nintendo's already got  
> a leg up in the upcoming console war. By concentrating on innovating  
> through game play, and ignoring its competitors' most high-tech  
> features--super-powered processors, support for high-definition  
> televisions and DVD formats--Nintendo has not only been able to keep  
> its costs down, but it's hit upon the single thing that sets apart an  
> entertainment device most: It's fun.
> 
> It's too early in the console war to tell if the Wii's upstart  
> strategy will help Nintendo gain ground against Microsoft and Sony,  
> both 800-pound gorillas of the gaming world. But if my early  
> experience with the console--and the smiles on the faces of friends  
> and colleagues--are any measure, Nintendo's got a huge hit on its hands.
> 
> Video: Batter Up With Wii!
> 
> 
> 
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