IMSA at Daytona / Racing Sims
From: Charles Perry (charlescarolinasound.com)
Date: Thu, 2 Feb 2023 14:02:29 -0800 (PST)

To your question, the answer is yes. The modeling of the cars is incredible and they go to extremes to model everything from power delivery to suspension performance for every individual car. Their physics engines are on track with the best flight simulators. Many games let you buy upgrades or mods for your cars and even those are accurately simulated (changing shocks, tires, etc).

 

For the tracks, they are 3D laser-scanned in real life and are pretty much exact matches to the real thing in every respect, including surroundings - tire walls, barriers, stands, pit in/out roads, flag stands, etc). I still find the simulation a little “cold” because while I have a force-feedback steering wheel for my Xbox (which simulates road forces with motors that give you steering feel/feedback), there’s no accurate way for a low-cost sim like mine ($300 steering wheel/pedal set and a race seat) to simulate dynamic forces for braking, acceleration or g-forces. But the overall answer is yes, if your controls are good, the games can be very accurate in predicting lap times and the “cheats” that they give you, like showing you the correct racing line on a track, are dead-on.

 

So here’s a funny story that addresses your point. My first track event at Daytona was in 2019. It was my 23rd track event overall, so I felt comfortable registering for the intermediate group. Instructors are typically not required for intermediate (although usually available if you prefer). So I wanted some experience on the track before arriving. Forza 6 has a Corvette C7 Z06/Z07 in the game that’s identical to my real-life car. So I did several hours of training on the Daytona track in “my car” to learn the curves and the recommended racing line.

 

When I hit the track for real, I was very comfortable with the layout and the correct line. My times were slower than the game since I was working up to speed while primarily trying to keep the right line. This worked everywhere except for Turn 3, known as the “Rodriguez International Horseshoe.” The feel of that line was off for me for the entire event and I never felt smooth through that corner exit and into the short straight before Turn 4 (“The Dogleg”).

 

When I got home I was trying to figure out why. I reviewed my footage from the Corvette Performance Data Recorder (an onboard camera / telemetry recorder that C7s had as an option). Then I went and drove the track on the Xbox again and couldn’t help but laugh. When learning the track on the Xbox, one of my visual markers for the correct line through Turn 3 was the big Ferris wheel in the infield. Comparing my camera footage to the Xbox, I saw that the Ferris wheel was about 100’ further down the track in real life than in the game. After investigating, I found that the Daytona Ferris wheel can be moved, and it was in a different spot during my event than when the developers scanned the track for Forza 6. And that bit of difference was the reason I kept blowing the exit of Turn 3. So the scans are that accurate/important.

 

More detail: https://www.gtplanet.net/how-forza-motorsport-7-uses-laser-scanning-and-photogrammetry-to-create-realistic-environments/

 

It’s a great tool for HPDE people like me. For true racers people seem to like iRacing way better, but they don’t have a decent practice mode in that software (for just learning a track line as opposed to racing) and I could never get my wheel to work properly with the game. I generally totaled my car before even leaving the pits, so I gave up on iRacing.

 

-- charles

 

 

From: Matt Boyd <ferrari308driver [at] gmail.com>
Sent: Wednesday, February 01, 2023 11:03 AM
To: Charles Perry <charles [at] carolinasound.com>
Cc: The FerrariList <ferrari [at] ferrarilist.com>
Subject: Re: [Ferrari] IMSA at Daytona

 

Out of all the report, what I'm curious about is this comment:

 

"My times were about 15 seconds off what I was running on Forza 6 on the Xbox in the same car, but that’s to be expected when your own butt and fiberglass are on the line with no reset button."

 

I haven't played a modern day console game in a long, long time (I loved Ferrari 355 Challenge on the DreamCast and that's probably the last game I've played in a similar medium). Are the games (like Forza 6 on the Xbox) so realistic now that if you get a perfect lap on the game and then take the exact same car out and got a perfect lap, you'd expect the times to be identical (or close)?

 

Just curious.

 

Thanks for the report!

 

-matt

85 euro 308

 

On Tue, Jan 31, 2023 at 6:31 PM Charles Perry <charles [at] carolinasound.com> wrote:

I got to go to the race this year with former Lister Dennis Liu, and as always, it was a lot of fun. This year we tried a new thing called Taste of Daytona. To support charities, 15 of the Midway Suites were converted to mini-restaurants and your ticket got you tapas-sized portions of food from local restaurants. It ranged from utterly terrible (“Pigs in a blanket” from Dave & Busters and cold, hard, fried ravioli from Little Italy) to completely amazing (smoked salmon bruschetta from Stonewood Grill and everything from Crabby’s Oceanside (bacon clam chowder, Mahi tacos and shrimp ceviche). Of course all the regular fair food was available in the infield, and no shortage of sideshows from camping spectators.

 

It was much warmer than last time I went 3 years ago, which made walking to all of the various outlooks nicer. I was surprised that the best sounding cars on the track were the Lamborghini Huracans. Magazines compliment the sound of the street cars, but the race cars were even better unmuffled. Next best were the Corvette C8R cars featuring the flat-plane crank motor that shares 70% of its parts with the street Z06 version. The Aston Martins were a distant third. Surprisingly, all of the GTP and LMP cars sounded terrible – like someone shooting fireworks into a clothes dryer.

 

There did seem to be a lot less attrition this year, and fewer on-track incidents. The LMP2 class was the coolest finish with a last second pass that resulted in a margin of victory of .016 seconds for James Allen in an Oreca. That’s mind-blowing that a 24-hour race can come down to less than two hundredths of a second. I was also amazed that this is the first major sports-car race I’ve ever seen where there was not a Porsche on the podium in ANY class.

 

Saturday before the race we went down to Ferrari of Central Florida to look around. Pretty incredible inventory, including 3 LaFerraris, an Enzo, two F40s, two 288GTOs and two SP1s. Also a number of SF90s and a few 296GTBs. I liked the SF90 much better in person than in photographs, but the 296 was not better in person. I just can’t like that car. Performance aside, it looks so derivative and plain. For less money, I think I’d like a Maserati MC20 Cielo better.

 

Monday the Ferrari Club had rented the track, so I did that event with my C7 Z06. Had a great time. The track isn’t particularly difficult to learn but there are a couple of turns (1 and 5) where I’ve still never found a line that feels right for me. My times were about 15 seconds off what I was running on Forza 6 on the Xbox in the same car, but that’s to be expected when your own butt and fiberglass are on the line with no reset button.  😊 

 

There was a huge variety of cars at the track event, from a Ferrari 330GTC up to a prototype lookalike (which I never identified) and a 333SP-looking car. Other than that, Aston Vantage, McLaren 675LT and 720Ss, several GT3 Porsches and bunch of C8 Corvettes. In my group I could keep pace with 430 Challenge cars with no problem. I got consistently passed (but not lapped) by the prototype car and a Mercedes GT of some variant. That car was crazy quick, which I’m sure is why it’s race sibling won the GTD Pro class for WeatherTech this year. Nice bunch of people and a well-run event. Only pain-point was that the infield only had 98 octane fuel at $12.60 / gallon! My Corvette was burning half a tank per session, so with Dennis and I both running the car in different run groups we went through about $500 in fuel for the day. But so worth it!!

 

Looking forward to going back next year!

 

-- charles

 

 

 

CSC

 

From: Ferrari <ferrari-bounces+charles=carolinasound.com [at] ferrarilist.com> On Behalf Of Jeff Kennedy
Sent: Monday, January 30, 2023 4:22 PM
To: Charles Perry <charles [at] carolinasound.com>
Cc: The FerrariList <ferrari [at] ferrarilist.com>
Subject: Re: [Ferrari] IMSA at Daytona

 

I find that a bit harsh with the swipe on WeatherTech.  David MacNeil is an owner of some outstanding vintage Ferrari and a supporter of the Ferrari Club of America.

 

The 296 GT3 cars had Daytona as their first real outing.  I too wish that they had far better in the race.  Were they disadvantaged by the BOP imposed upon them?  Were they just too untested?  Maybe someone knows.  But in the end these are customer cars; not the factory backed teams like many of the other competitors are.

 

Risi did have their car doing well for some periods of time so there was at least some showing of potential.

 

On Mon, Jan 30, 2023 at 3:09 PM Erik Nielsen <judge4re [at] gmail.com> wrote:

Ferrari doesn’t care about a racing event designed to sell floor mats.

Now, $800 sunglasses and they’ll talk.

> On Jan 30, 2023, at 11:42 AM, georgedodson [at] comcast.net wrote:
>
> Not such a great showing for Ferrari.
>
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